![]() ![]() Underpass on the left leads to B main, the central lane leads directly to the site, and on the right-hand side, you can go upwards into Tower. This site is home to some very long site lines from CT for defenders to hold and fight over, coming from canteen and Defender spawn.Īrcade is by far one of the most interesting locations on the map as it presents 3 unique lanes. You can access it through B main and Arcade. The B site sits in the jungle half of the map and is drastically different from A. This will help you properly clear the surrounding areas and even cut off defenders' rotates. Also, when attacking through main, you can go through the side doors to scale up as a team. When attacking A, it’s important to smoke or cover the Defender entrance from spawn as that is the faster route to rotate. This creates a lot of tricky places for defenders to sit or hide utility so it’s very important to clear the site properly. It’s accessible through Dish and A main for a split attack. The A site sits on the desert half of the map and has a pretty interesting design. Now let’s take a look at the sites, starting of course with A. ![]() Be careful though as they can give audio cues. You can quickly access the other half of the map as an attacker using the zip lines under the map. ![]() Mastering this map is much more difficult than any other due to this design. The attackers are always set up to crunch the sites and the defenders have to react accordingly. This gives the map a truly unique feeling from any other FPS game. The defenders start in the centre of the map and there are essentially two attacker spawns on each side. In fracture, the map design is obviously different from the others. For a more detailed breakdown of each and every callout that you’ll need for the map, you can check out our Full Fracture Callout Guide.Įvery map in VALORANT has some unique feature, be that in map design or interactable features. These are the basic callouts given by Riot in the game and form the fundamentals of the callouts for the map. It’s even more important on Fracture as this map is incredibly complex and unique, knowing the names of every area will go a long way. It allows you to convey information in the most efficient way. Understanding and using the callouts on every map is incredibly important. The aim of this guide is to give you all the tools you need to excel on the map and ultimately help you hit your goals in ranked. You can now add a number of cosmetics across pretty much every area, and if selected you can equip a random favourite cosmetic in every game, meaning you can change up your style game to game without having to go into your collection and manually change everything.Welcome back to the final instalment of our map guide series where I will be focusing on VALORANT’s newest map, Fracture. Rounding out the patch is the addition of a favouriting system for cosmetics. Reyna’s Leer has a number of changes to make it more effective for her but less effective for teammates to play around, while Yoru has been given a simple duration increase for Blindside. While the initiators have been nerfed the duelists have been buffed. To counter this the long range throw side of the ability has been improved to a max flash time of 2.25 seconds, giving you more of a reason to stay back and set your team up. This will obviously reduce the effectiveness of being able to drop the flash round a corner and take a battle. This should mean that Skye will be more effective when casting the ability and bending it round corners from a distance, instead of being able to pop it and then instantly follow up.įor KAY/O their underhand usage of FLASH/DRIVE has been significantly nerfed, taking the max flash duration from two seconds to just 1.25 seconds. For Skye, the max flash duration of Guiding Light now scales from 1s to 2.25s over a. To make all this happen there’s a number of changes coming. ![]()
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